Scales of Times Forgotten
Elven Sorceress journeying south
KETHARA CR 3
Female Elf Sorcerer 4
LN Medium humanoid (elf, elf)
Init 3 Dex, 8
Fort +3, Ref +4, Will +5, +2 vs. enchantment spells and effects
Resistances Electricity 5, Sonic 5,
Speed 30 ft.
Melee spear (two handed) +1 ((two handed) 1d8-1/x3)
Ranged spear (thrown) +5 (1d8-1/x3)
Space 5 ft.; Reach 5 ft.
Known Sorcerer Spells (CL 4th):
2nd (4/day) – scorching ray
1st (7/day) – burning hands (DC 15) , mage armor (DC 14) , magic missile , shocking grasp
0th (at will) – acid splash , detect magic , disrupt undead , light , mage hand , read magic (DC )
Prepared Spells Prepared Spell List
Str 8, Dex 16, Con 12, Int 10, Wis 12, Cha 16
Base Atk +2; CMB +1; CMD 14
Feats Combat Casting, Eschew Materials, Simple Weapon Proficiency, Spell Focus (Evocation)
Skills Acrobatics +3, Bluff +3, Climb -1, Diplomacy +4, Disguise +3, Escape Artist +3, Fly +3, Heal +1, Intimidate +3, Knowledge (Arcana) +4, Perception +4, Perform (Untrained) +3, Ride +3, Sense Motive +1, Spellcraft +6, Spellcraft (Identify magic item) +8, Stealth +3, Survival +6, Swim -1, Use Magic Device +7,
Languages Common, Elven
Special Qualities Bloodline Arcana, Bloodline Powers, Cantrips, Elven Immunities, Elven Magic, Keen Senses, Stormborn Bloodline, Stormchild, Thunderstaff, Weapon Familiarity,
Possessions bracers of armor +1; traveler’s outfit; spear; Backpack [ Potion of Cure Light Wounds (x5); Potion of Cure Moderate Wounds; Potion of Lesser Restoration; Potion of Remove Disease; Potion of Water Breathing; Potion of Water Walk; ]; Backpack [ Bedroll; Rope (Silk/50 ft.); Soap (per lb.); Waterskin (Filled); Wand of Vampiric Touch; ]; Pouch (Belt) ;
Bloodline Arcana Whenever you cast a spell with the electricity or sonic descriptor, increase the save DC by 1.
Bloodline Powers Your mastery of the storm is reflected in the unique panoply of powers you manifest.
Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
Elven Immunities (Ex) Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic (Ex) Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses (Ex) Elves receive a +2 bonus on Perception skill checks.
Resistance to Electricity (Ex) You may ignore 5 points of Electricity damage each time you take electricity damage.
Resistance to Sonic (Ex) You may ignore 5 points of Sonic damage each time you take sonic damage.
Starchild (Desna) Desna sensed your love of travel and promised you would always be able to find your way home. You can automatically determine where true north is. You gain a +4 trait bonus on Survival checks to avoid becoming lost.
Stormborn Bloodline You trace your heritage to fierce and proud spirits of storm and sky, and living lightning sings in your veins.
Stormchild (Ex) At 3rd level, you gain resist electricity 5 and resist sonic 5, and treat wind effects as being one step less severe. At 9th level, you treat wind effects as being two steps less severe and gain blindsense 60 feet against concealment from natural or magical fog, mist, or weather effects.
Thunderstaff (Sp) At 1st level, you can touch a weapon as a standard action, giving it the shock property for a number of rounds equal to 1/2 your sorcerer level (minimum 1). At 9th level, you can confer the shocking burst property instead, but the duration of the power is halved. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Warrior of Old As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble.
Weapon Familiarity (Ex) Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.