Scales of Times Forgotten

Figuring it out

Details on returning back to the Castaway’s camp, relocating them to the lighthouse, and performing the tide ritual.

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The Black Island

Details on the Party’s investigation of the eerie, fungus-covered, island.

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Thrunefang Camp

Details on the investigation of the Thrunefang Cannibal’s campsite.

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Days 6 & 7

Highlights:

  • Yellow Musk Creeper
  • Snare Traps (Lots!)
  • Cannibal Escape
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Days 5 & 6

Delving deeper into the wilderness, searching for a way off of Smuggler’s Shiv.

Items of note:

  • at Jarvin’s urging, the party organized a more serious search of the islands surroundings, so that they may find a way off.
  • in the explorations, they found a patch of wild berries, surrounded in thorns. The desciption matched the ones Aerys Mavato asked the party to look out fir, that may help her kick her habit.
  • found the campsite formerly used by Alizandru Kovack and Ieana after the shipwreck. Also a trail leading farther into the depths of the island.
  • while following the same trail, they across an unnaturally desolate section of land, at the center: a strange piece of flora…
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Days 3 & 4

Our Castaway’s begin their exploration of the island…

Items of note:

  • Gained more trust from a few of the other NPC castaways. (Aerys Mavato, Jask Derindi, and Sasha Nevah)
  • found a nest of flying lizards on the inner shore of the coast, completing Sasha’s request to retrieve a young creature.
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Days 1 & 2
Picking up the Pieces

Fresh after their encounter with the hungry “Sea Scorpions”, Marél Ironleaf began assessing the situation that they have found themselves in. Starting with waking up their fellow passengers, of whom one is missing, and trying to piece together why they were all unconscious on a beach, when their last memories are of eating dinner on The Jenivere.

First order of business was locating the ship, which they spotted Northwest near the shore, seemingly anchored. With that figured out, they decided to set up a camp so that they would could have some shelter from the already formidable temperatures.

With a few conversations, most of the ‘passengers’ agreed to help(Gelik Aberwhinge and Ishirou excluded and unhelpful) and they were able to spend the day getting a camp set up.

First thing in the morning, the group split up, half staying at the camp to keep an eye on things, and the other half (Kethara, Marél Ironleaf, Karn, Davor, and Jarvin) set out to investigate The Jenivere.

After navigating the beaches, they arrived at the ship, noticing that it is now missing a few mildly important features, such as the bow and much of the lower decks. Karn leading the way, the rest of the group climbed onto the deck to find out what happened. Noticing almost instantly, they noticed the sound of something causing alot of noise in the deck just below them.

Cautiously navigating the awkwardly skewed floor, they went downstairs to see what was causing such a ruckus, only to find yet another, larger, “Sea Scorpion” clawing at the storeroom doors. Noticing some fresher food, it attacked, only to be slain by some concentrated fire from the two spell-casters. Prying their way through the rooms on this, now lowest, level of the ship, they found the bodies of two crewman: the chef, and Alton Devers.

They set the two crewman into the waters, and gathered any supplies that they could carry, along with a few seemingly important items from the captain’s quarters, and brought them back to camp.

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Day 0
The Story Begins

The party sat down to a, presumably, final dinner on their trip to the port of Eleder, Sargava. As they ate, drank and conversed, everything went dark.

Being the first to wake up on the beach, Karn felt something pinching at his legs. Looking over, he noticed one of three scorpion-like creatures attempting to make an easy meal out of them. As the rest of the group awoke, they were able to aid in dispatching the scavenging beasts.

Now they are left with one question: Where are we?

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